Sickness, Poison & Festering Wounds
The slowest bullets kill just as dead
7 d20 injury roll tables for RedM roleplay. Each table maps every roll from 1 (catastrophic) to 20 (miraculous) to a playable outcome with symptoms to act, a recovery clock and a doctor call for medical RP.
Infected Wound
That wound you ignored has gone hot and red, time to learn what neglect costs.
Gangrene & Blood Poisoning
The wound went black or the blood went bad, now the saw and the fever bargain for you.
Lockjaw: Rusty Nail & Dirty Puncture
A rusty nail, a fork tine, a thorn, the wound is small but the wait is long.
Fever, Pneumonia & the Crisis
The chill became a fever and the fever means business, bed down and wait for the crisis.
Bad Water & the Flux
Bad water, spoiled meat, or a bulged tin, your gut is settling the bill.
Bad Moonshine & Laudanum
The jug was cheap or the vial was full, either way, the bill has come due.
Poisoned: Arsenic & Strychnine
Somebody salted your coffee or your stew, roll to learn how much they used.
